Whisky Venom II

Whisky Venom II

Build Nephilim Size 3 Influence Cost 24
Stats
Attributes Defences Other
Hull 3 Regular 13 Cargo 9 (2 secret)
Engines 4 Ordnance 15 Resupply 10
Crew 2 Boarding 19 Shields 22
Power 4 Armour Regen 6
CPU 2 Regular 3 Turn Order
Sensors 3 Energy 3 Command 0.3
Boarding 0 Secondary 2.3
Features
Facilities Traits Perks
Armoury Nephilim Armoury Comm System
Medbay (Workshop) Slip Drive +1 Cargo Life Support
Mechanics Workshop +1 Cargo Jump Drive
Docking Clamp
Airlock
Corridors
Small Rooms
Weapons
Weapon Hit Shield Crit Rng Clips Ammo Load RoF Type / Skill Mount
Big Blaster -2 4 4 3 Inf 6 1 2 Battery 2
Front & Side Arc, Lock On +2, Strong Hit (5-6), -1 Weapon Slot (Blaster, Weapon Bank) Gunnery
Point Defence +1 1 2 1 0 Inf 0 2 Battery 1
Cargo
Cargo Space Trade Boxes
Facilities 2 Biotech 6 0
Supply pallets 0 Fuel 0 12
Trade goods 6 Digi cards 4 0
Total Used 8 Food (Corp-made) 4 0
Empty 1 Tools – Mechanics 1 0
Trait Details
Name Area Benefits Disadvantages
Nephilim Build Spacecraft is partly Biological; Bio Tech Workshop can be used for Repair Rolls Has an attitude
May make 1 free System Roll each Turn at +0 (no Strong Hits) Easily remembered
+4 Resupply -2 Maximum Sensors
+2 Defence vs Boarding -2 Rebuild Repair Rolls
Slip Drive Engine May exit a system from any point.
When entering a system, appear at any point within 3 days of the edge.

Whisky Venom II

Fragged Genesis Len17